Saturday, February 9, 2013

Reflecting on Digital Technologies


After exploring a wide range of Literacy resources online, the value of these new technologies is apparent in achieving many aspects of the National Curriculum and reading, writing, speaking, listening targets throughout key stages one and two (DfES 1999).
There are a variety of uses that digital technologies can bring as explored by Halsey (2007). Halsey (2007) set up a website for her class to embrace technology whilst teaching. This is because children see using technology as a natural part of everyday life and learning (Northcote et al. 2007). The website that Halsey (2007) uses a variety of methods to enhance children’s motivation and enthusiasm for Literacy, including podcasts, book reviews, word banks and e-mailing which all incorporate reading, writing speaking and listening. The website itself is viewed by parents to see what their children have been doing in class each week in their own time and keeping up to date with topics and progress with the majority finding this a positive experience for themselves and their children’s education (Halsey 2007). However, this is not apparent in every school and class because not all teachers have the confidence of using technologies in the classroom, believing that children are much further ahead than themselves (Marsh 2005). This is something I can associate with because whilst doing an ICT after school club, the children were using paint to create Christmas Cards and this is something I had to spend a lot of time exploring before feeling confident in teaching. As well as this, the children seemed to know a lot more about PowerPoint than myself when presenting a book review.
To build confidence in using digital technologies in the classroom I think myself and other teachers need to make use of ICT more inside and outside the classroom to learn from the children whilst teaching them. The websites explored on the Learning Network are a great starting point in this development because they go further than Microsoft equipment and make use of creative ways of conveying aspects of Literacy such as storytelling and creating word banks.

DfES (1999) The National Curriculum London: DfES
Halsey, S. (2007) ‘Embracing emergent technologies and envisioning new ways of using them for literacy learning in the primary classroom’ English Teaching; Practice and Critique 6 (2) pp 99-107
Marsh, J. Brooks,G. Hughes,J. Ritchie, L. Roberts, S. Wright, K (2005) Digital beginnings: Young children’s use of popular culture, media and new Technologies University of Sheffield (Section 2.10 p.46; Sections 3.2 & 3.3 p48/49)
Northcote, M., Marshall, L., Dobozy, E., Swan, P. and Mildenhall, P. (2007).
Podcasting: Links to literacy teaching and learning. Practically Primary, 2(2),
17-21

UTellStory






The use of UTellStory for story retelling. Can be used across key stages (KS1 Cinderella)
Ideas for lesson sequencing: Tell story of Cinderella, find ways as a class to retell the story with actions and phrases, children in pairs/individually produce their own version of the story.

Wednesday, February 6, 2013

Blog 4: Harnessing New Technologies

jigzone.com
 
 


tagxedo.com



Blog 3: The use of Comics and Graphic Novels


Does the use of comics and graphic novels (hard copy/electronic versions) within the primary literacy curriculum undermine the values of the classroom or do they offer opportunities for learning?

There is a debate of whether including comic books and graphic novels  into the primary literacy curriculum would be beneficial to children. For some children, having frequent access to comics is easier and more appealing than books as they include popular culture that they are used to and are presented in a more appealing way. Millard & Marsh (2001) suggest that through the use of comics, teachers are presenting an alternative link into literacy for those children who may have not seen a book before. Additionally, Millard & Marsh (2001) state that it is imperative for educators to explore the gap and find ways of building bridges between school and home literacy practices. Therefore, including certain aspects of popular culture, such as comics, allow children to see the link between home and school learning.

There are a number of benefits to incorporating comics and graphic novels into the classroom. Children could analyse one of the pages and discuss or write down their observations. Stafford (2009) states that this activity encourages children to link information together into a story. Graphic novels in particular can encourage children to recognise the format and layout of a story. Additionally, Stafford (2009) suggests that the use of comics and graphic novels give children the opportunity to write in new formats and develop their descriptive writing skills. According to Medwell, Moore, Wray and Griffith (2012), the use of electronic texts can also benefit children as it requires them to read in a more interactive way and at the same time develop their ICT skills.

On the other hand, Stafford (2009) states that the most important factor to consider when using comics or graphic novels in the classroom is the suitability of content. As teachers it is going to be up to us to approve what is appropriate for children within the classroom. However, a comic that contains Barbie may be considered suitable at home by the parents as it engages their children, but teachers might find it inappropriate to use as she could be seen as a bad role model for children. Therefore, there could be a further debate over what is deemed appropriate for children.

 

Medwell, J. Moore G. Wray, D. Griffith, V. (2012) Primary English Knowledge and Understanding. London: Routledge

Millard and Marsh (2001) ‘Sending Minnie the Minx Home: Comics and Reading Choices’ Cambridge Journal of Education, 31:1, 25 – 38

Stafford, T (2009) ‘Teaching Comics’ in Duncan, D. (2009) Teaching Children’s Literature: Making stories work in the classroom. Abingdon: Routledge

blog 3: using new technologies


USing new technologies

Jigzone: www.jigzone.com

Tagxedo: www.tagxedo.com

Blog 4: Examples of New Technologies

Puzzle: www.jigzone.com

 

Tagxedo: www.tagxedo.com

 

Wordle: www.wordle.net